Technically speaking, I’m an artist.

Resume

Click here to download a PDF of my resume.

— References available upon request —

OBJECTIVE:

Experience as a lighting artist that will help push my artistic eye and train my problem solving abilities.

WORK EXPERIENCE:

External Assistant Technical Director May ’14-Present
Industrial Light & Magic
Act as “gatekeeper” and entry point for assets or shots leaving or entering the ILM pipeline during the outsourcing process. Ensure that convention is maintained and proprietary methods or tools are protected when sharing assets with third-party vendors. Author tools to aid in the conversion or packaging process to allow artists to easily collaborate in internal or non-proprietary tools, alike.

        Credits:
          Marvel’s Agent Carter (Season 1)
          Avengers: Age of Ultron

Lighting Technical Assistant May ’10-Apr ’14
DreamWorks Animation, SKG
Serve as an “apprentice lead”. Support sequence setups, handle bakes of occlusion, direct, or bounce lighting, and author artist tools for increasing the efficiency of the pipeline. troubleshoot render artifacts or problem assets. (memory/render time) Also serve as a lighter when needed.

        Credits:
          Kung Fu Panda 2
          The Croods (44 credited shots for lighting)
          Turbo
          How to Train Your Dragon 2 (multiple credited shots for lighting)

CG Artist Consultant Mar ’10-Apr  ’10
CREATE University of Louisiana-Lafayette Engineering Lab
Modeled, textured, and optimized assets for a joint project between the University of Louisiana-Lafayette and the U.S. Army. The project consisted of a real-time interactive training simulation for troops, utilizing motion-control, head-tracking, and an omnidirectional treadmill.

Technical Artist Apr ’09-Jan ’10
Louisiana Immersive Technologies Enterprise (LITE)
Controlled the pipeline between digital content packages and real-time engines both structurally and through the construction of tools. Handled look development for select projects, both real-time and off-line rendered, through managing lighting and surfacing. Troubleshot software issues and helped serve as a bridge between artists and software engineers.

Education:

Savannah College of Art and Design, Savannah, GA        2005-2009
BFA in Interactive Design and Game Development
Minor: Technical Direction
Dean’s List

Texas A&M University, College Station, TX                      2004-2005
Major: Computer Science

Skills:

Digital Art-
Lighting, Compositing, Shader Development, Texturing, UV Mapping, Rigging, Modeling

Programming  / Scripting Languages-
C/C++/C#, Python, LUA, RenderMan Shading Language, GLSL, CGFx, ShaderLab, Java, MEL

Operating Systems-
Proficient with Windows and LINUX; Experience with OSX

Software-
Maya, Nuke, 3DsMax, Photoshop, Premiere, After Effects, Shake, Visual Studio, RenderMan Studio, MentalRay, Unity, UDK