Unearthly Challenge
Responsible for: Lighting, Shading, UVs, and some Textures (Sky and Monorail)
Modeling, UVs, and Textures (Main Buildings) by Ajani Boganey
Software Used: Maya 2008, Photoshop CS3, and CrazyBump
This was a group submission I completed for GameArtisans.org’s Unearthly Challenge in November of 2008 with Ajani Boganey. The theme we were going for was a fantasy cityscape in the absence of evil. The objects were modeled in Maya 2008, textured in Photoshop CS3 and normal mapped in CrazyBump.