Technically speaking, I’m an artist.

Unearthly Challenge

Responsible for: Lighting, Shading, UVs, and some Textures (Sky and Monorail)
Modeling, UVs, and Textures (Main Buildings) by Ajani Boganey
Software Used: Maya 2008, Photoshop CS3, and CrazyBump

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Click for hi-res

This was a group submission I completed for GameArtisans.org’s Unearthly Challenge in November of 2008 with Ajani Boganey.  The theme we were going for was a fantasy cityscape in the absence of evil.  The objects were modeled in Maya 2008, textured in Photoshop CS3 and normal mapped in CrazyBump.