Technically speaking, I’m an artist.

Level of Detail

Lo-Mid-Hi-Res Gumballs:

To start with, I modeled the gumballs.   One for each of the three transitions of detail in my animation.

Lo Res:     194 Polygons

Mid Res:  2692 Polygons

Hi Res:      10770 Polygons

Rib File Creation:

Using Slim’s RIBBox Editor in MTOR, I used ReadArchive statements to replace my placeholder cube files with the gumballs according to their relative size in the viewport.

RIBBox Generation:

AttributeBegin
   		Detail \[-0.5 0.5 -0.5 0.5 -0.5 0.5\]

		    Color 0 1 0
		    DetailRange \[ 1 1  500 2000 \]
		    ReadArchive "H:/My Documents/vsfx319/archives/Gumball_Low.rib"
    
		    Color 1 0 0
		    DetailRange \[500 2000 5000 15000\]
		    ReadArchive "H:/My Documents/vsfx319/archives/Gumball_Med.rib"

		    Color 0 0 1
		    DetailRange \[5000 15000 4000000 4000000\]
		    ReadArchive "H:/My Documents/vsfx319/archives/Gumball_High.rib"

	AttributeEnd

	Opacity 0 0 0
Obvious Transiton:

For this shot, I used the Color command in Slim’s RIBBox editor to give an obvious transition between my models.

Not-so-obvious Transition: