Level of Detail
Lo-Mid-Hi-Res Gumballs:
To start with, I modeled the gumballs. One for each of the three transitions of detail in my animation.
Lo Res: 194 Polygons
Mid Res: 2692 Polygons
Hi Res: 10770 Polygons
Rib File Creation:
Using Slim’s RIBBox Editor in MTOR, I used ReadArchive statements to replace my placeholder cube files with the gumballs according to their relative size in the viewport.
RIBBox Generation:
AttributeBegin
Detail \[-0.5 0.5 -0.5 0.5 -0.5 0.5\]
Color 0 1 0
DetailRange \[ 1 1 500 2000 \]
ReadArchive "H:/My Documents/vsfx319/archives/Gumball_Low.rib"
Color 1 0 0
DetailRange \[500 2000 5000 15000\]
ReadArchive "H:/My Documents/vsfx319/archives/Gumball_Med.rib"
Color 0 0 1
DetailRange \[5000 15000 4000000 4000000\]
ReadArchive "H:/My Documents/vsfx319/archives/Gumball_High.rib"
AttributeEnd
Opacity 0 0 0
Obvious Transiton:
For this shot, I used the Color command in Slim’s RIBBox editor to give an obvious transition between my models.