Technically speaking, I’m an artist.

Film Noir

Responsible For: Lighting, Surfacing, and Texturing
Modeling by: Greg Sandor
Software Used: Maya 8.5, Photoshop CS3

This was one of Jeremy Birn’s lighting challenges from 3DRender.com and CGSociety.org.

The goal of this piece was to recreate the feeling of Film Noir using lighting techniques.

Maya Render with no fog desaturated in post: