Bamboo
Responsible for: ALL (Modeling, Texturing, Shading, and Lighting)
Software Used: Maya 2008, Photoshop CS3, BodyPaint3D, and Shake 4
This was my first attempt at creating a photoreal piece using nothing but 3D assets. I modeled the bamboo plant in Maya 2008 and textured it in Photoshop CS3 and BodyPaint3D. The textures, themselves consisted of a combination of scanned bamboo stalks and high-resolution photography. I lit the plant using both Maya lights and Final Gather emitter planes, rendered in separate passes. Finally, all of my layers were composited together in Shake 4.
