Technically speaking, I’m an artist.

Day 9: UVs / Texture tests

AJ and I decided to divide things out differently for UVs today.  He agreed to UV the tower, so I could get to work on texture tests.

As for the breakdown of the textures, I’m hopeful that the Normal maps are going to be more of a help than a burden.  Together with the diffuse/color maps, those are going to give us most of the detail.  I’m debating whether or not I can incorporate Specular maps for everything before deadline.  I guess we’ll find out!

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Day 8: Lighting Test 2 and UVs

Well, I decided to postpone finishing the UVs for the lower buildings until I had a pretty good lighting test and I think it’s paid off.  Below are the new test renders.  I’ll finish the UV set either today or tomorrow.  The bad news is that I’ve gone off my schedule a bit.  The good news is I found out this week that we have been given a two-week extension.

The new deadline for the contest is Monday, November 10th, at 11:59pm EST.

It was suggested that we try to make things a but more dynamic (flags/shades blowing in the wind) to breathe a bit more life into the scene, especially since it’s stills we’ll be responsible for.

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