Day 11: Texture / Lighting tests
Well, now that UVs are completely done, I can work full-speed on texturing and lighting. I’m having trouble with the shot, though. The sky texture isn’t working. I’m hoping tweaking it in Photoshop is going to do the trick.
{ Leave a comment }Day 10: More UVs / Textures
Well, I’ve got to re-do UVs for the front part of the modular building today. My file corrupted on me. ![]()
Instead of doing Specular maps for everything, I’ve decided to see what works for what. I’m picking and choosing for maps. Some buildings are going to have Bump maps, while others will use Normal maps.
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