Category — Senior Studio
Day 10: More UVs / Textures
Well, I’ve got to re-do UVs for the front part of the modular building today. My file corrupted on me. ![]()
Instead of doing Specular maps for everything, I’ve decided to see what works for what. I’m picking and choosing for maps. Some buildings are going to have Bump maps, while others will use Normal maps.
October 28, 2008 No Comments
Day 9: UVs / Texture tests
AJ and I decided to divide things out differently for UVs today. He agreed to UV the tower, so I could get to work on texture tests.
As for the breakdown of the textures, I’m hopeful that the Normal maps are going to be more of a help than a burden. Together with the diffuse/color maps, those are going to give us most of the detail. I’m debating whether or not I can incorporate Specular maps for everything before deadline. I guess we’ll find out!
October 23, 2008 No Comments