Day 1: The Pitch
For the purposes of this class, I intend to complete an outdoor environment with my partner, Ajani Bognay, for submission to GameArtisans.org and Polycount.net’s Unearthly Challenge competition.
Limitations:
- Deadline for submissions is:
11:59pm ET on October 27th, 2008
- 250,000 triangles maximum
- 4096×4096 total texture space for each
material pass
Goal:
The goal of this project is to have a fully-polished
Maya environment that follows GameArtisan.org’s
theme of “Good” and submit it before the deadline.
By the end of this class, I intend to import all assets
from this environment into Unreal Engine 3,
complete with light maps.
Benefits to my portfolio:
- Fully polished outdoor environment
- Environment working in Unreal Engine 3
- Light maps fully integrated to a
real-time environment
My responsibilities:
I will be responsible for:
Contest
- Preliminary Concepts (*)
- UV Mapping (*)
- Shading
- Texturing (*)
- Normal mapping (*)
- Lighting
(*) – Will be shared with Ajani
Class
- Creating light maps
- Importing to Unreal Engine 3